Circus Space Design Patterns

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Revision as of 14:19, 31 May 2023 by Kelly (talk | contribs) (Created page with "This is inspired by [https://fahrplan.events.ccc.de/congress/2007/Fahrplan/events/2133.en.html Hackerspace Design Patterns], a talk which was central to the development of Hackerspaces in the united states. === The Critical Mass Pattern === The rule of thumb is 2 + 2. You need a partner to get the initial idea kicked off, making two of you. You need two more people in order to get real work done. Don’t start before you are at least four people. From this point it’s...")
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This is inspired by Hackerspace Design Patterns, a talk which was central to the development of Hackerspaces in the united states.

The Critical Mass Pattern

The rule of thumb is 2 + 2. You need a partner to get the initial idea kicked off, making two of you. You need two more people in order to get real work done. Don’t start before you are at least four people. From this point it’s easy to recruit more people. Aim for ten people for a start.[1]

The Roommate Anti-Pattern

You need a space for meetings and as a lab, to store and work on materials for projects. In order to minimize rent or out of sympathy, you think it’s great when someone lives in your space. But somehow it doesn’t work, as you cannot use the lab anymore.

Guest are fine, but don’t let anyone live there. Kick them out if necessary.[1]